Thursday, January 30, 2020

Ict Unit 30 Essay Example for Free

Ict Unit 30 Essay Section B Hardware: Graphics Card Graphics cards processes all your graphics in your computer. All Graphics Cards have memory, these come in 128MB, 256MB and 512MB. The more memory your computer has, the faster it will run and combine it with a good processor. Internal Memory Cache memory is a added memory system that temporarily stores frequently used instructions and data for quicker processing by the central processor of a computer. RAM Random Access Memory is the working memory in a computer. Processor – The chip inside the computer that performs all of the calculations and operations necessary to make your computer run. Software: Vector based – CorelDraw is a vector graphic design software package. Other examples include: Adobe Illustrator, Computer Graphics Metafile and Shockwave Flash. Raster based Photo Raster is an advanced online photo editor software. Bitmap based Paintshop Pro is an image manipulation software, it allows you to work with Vectors and Rasters. Photo Manipulation Adobe Photoshop is a graphics editing program. Other software Image viewers and photo galleries. File formats: TIFF file A TIFF file stands for Tagged Image File Format. TIFF files are a common format for images, especially those used on graphic design. GIF file – GIF files are a format commonly used for graphics presented on websites. GIFs can contain a maximum of 256 colours, and are therefore best for images that contain simple shapes. JPG file JPG files, also known as JPEG files, are a common file format for digital photos and other digital graphics. When JPG files are saved, they use lossy compression, meaning image quality is lost as file size decreases. M1: A raster graphic or image is made up of pixels. Pixels are small squares of information. Raster graphics are wonderful for rich, full-colour images such as photographs. Raster graphics are rendered images on a pixel-by-pixel basis and they are fantastic when handling shading and gradients. Raster graphics are great when creating rich and detailed images. Every pixel in a  raster image can be a different colour therefore you can create a complex image with any kind of colour changes and variations. Also almost any program can work with a simple raster file. The most recognized application that handles raster graphics is Adobe Photoshop however there are also several other image editing software options out there for you to choose from. However raster images cannot be scaled up in size very well. If you do try to enlarge a raster image, it will look grainy and distorted. This is because raster images are created with a finite number of pixels. When you increase the size of a raster image, the image increases in size however, because there are no longer enough pixels to fill in this larger space, gaps are created between the pixels in the image. The photo editing software that you are using will try to fill these gaps the best they can however, the resulting image is often blurry. Another disadvantage is raster graphics are not great for embroidery. Because raster images are based on square pixels, your embroidery may look like it has jagged edges. If you want to embroider an image with smoother edges, it is best to use vector graphics instead of raster graphics. A vector graphic is made up of a series of small points that combine together to make lines and images. The most recognized applications which handle vector based graphics are Adobe illustrator, Macromedia freehand and Corel draw. Vector graphics are generally used for line art, illustrations and embroidery. Vector files are small because they contain a lot less data than raster files. Also vector graphics are more flexible than raster graphics because they can be easily scaled up and down without any loss to the quality of the image. As well as vector graphics having smoother lines when compared to square, pixel-based raster graphics therefore, they are better with straight lines and sweeping curves than raster graphics. However Vector graphics are generally filled with a solid colour or a gradient. They can’t display the lush colour depth of a raster graphic. Comparisons: A CD-ROM is a CD that can be read by a computer with an optical drive. The ROM part of the term means the data on the disc is read-only, or cannot be altered or erased; they can hold up to 700 MB. A hard drive however is the computers main storage media device that permanently stores all data on the computer. A flash card is a small data storage device that uses a flash  memory chip to store data. Flash cards can be quite small in size, with a capacity of many gigabytes of storage. And a USB storage device is a portable device that holds users data and files. USB storage devices include external hard drives and flash drives. A graphics tablet is an input device which allows you to draw a picture onto a computer screen without having to use a mouse or keyboard. It consists of a flat, touch-sensitive pad and some sort of drawing device, usually either a pen or stylus. However a computer mouse is an input device that is most often used with a personal computer. Moving a mouse along a flat surface can move the on-screen cursor to different items on the screen. A digital camera on the other hand is a camera that stores images digitally rather than recording them on film. Once a picture has been taken, it can be downloaded to a computer system, and then manipulated with a graphics program and then printed. Finally a computer scanner is used to convert a hard copy, that is a document you can hold in your hand, into data that your computer can read. Output media: The output medium involves a printer, monitor, mobile phone, PDA and a plotter. The way in which the development of output medium has had an impact on the design and the creation of the graphic images is by having vector images that look real life so it is clearer and appealing for people to look at. The reason for this is that before there used to be older monitor cases that were not as thin, because it is around 30cm deep and are Cathode Ray Tube (CRT) monitors. Whereas now there are modern monitors that are thinner which means that the case isn’t more than a few centimetres deep and are generally LCD which is also known as the Liquid Crystal Display or thin Film Transistors (TST). The way in which the development of printers has had an impact on the design and the creation of the graphics is, because if people wanted to receive good quality printing then they would have to buy a printer that is more expensive. Whereas now people don’t have to buy an expensive printer to receive good quality graphics. Another way in which the development of the printers has had an impact on the design and the creation of the graphics is, because there are new features available on one machine so the specific needs of the customers are being met as they are able to do everything themselves. Mobile phones have also had an impact on the design and the creation of graphics is, because people are able to take a picture  from their phones and edit it onto the computer. Whereas now people are able to edit it on their phones and Bluetooth it to the computer or printer which is not time-consuming and more efficient. Section C D2: The file format is basically the way in which the layout of the image is known as, in order for it to be stored on the computer. Therefore this shows us that due to there being different types of file formats they can be reduced, so that they are easily recognised and accessed by the file. JPEG/ JPG also known as the Joint Photographic Experts Group and it is used for photos and the continuous tone images. This specific format is mainly for the web applications and it is quite similar to the GIF file, however the only difference is that the JPEG files store all of its colour data and doesn’t need transparency whereas the GIF files don’t store the colour information. In addition the reason as to why I would not use this file format for my images that I have got from Google is, because when I try to print the image or change its size for example increase it e.g. stretch it, then the image can become degraded or pixelated. This means that the image quality is lost, does no t look as efficient and it is not clear to see. There are two different types of compression techniques and these are Lossless compression and Lossy compression. Therefore the compression techniques are used to reduce the disk size of the file. So if the file size is reduced then there is more storage space. However it could also be that the file needs to be moved to a different location. For example a small file size arrives more quickly that a file with more capacity and information. Lossless compression is when the images can be rebuilt from the compressed image. Whereas lossy compression is the opposite so this means that the original image cannot be rebuilt from the compressed image. Image resolution is when the amount of detail the image includes. Therefore it could be for digital images, such as vector or bitmap images, film images and other types of images etc. However if an image has a higher resolution then there is more detail within it and it can be measured in many different ways. This means that the resolution of images just shows how close the lines are to each other and be visibly resolved. In addition the resolution units can be  viewed as the physical sizes, such as the lines per image the inch or to the overall size of a picture for example lines per picture height. The reason why colour depth is important is, because it controls the file size and the overall quality of the image. To conclude looking at the different factors of the images, such as file formats, compression techniques, image resolution and colour depth they each have their own role in maintaining a good quality image and different methods to do so. Section C P6: Copyright is when people create the different types of media which is in a form of information for example images, software and books. Therefore the owners have the right on how they would like the work to be used or copied. However when people want to reuse the image they need to get permission first, because the images could have copyright. This stops someone from copying an idea therefore the business will have enough time to develop and manufacture the idea. This can then be sold at a high price to begin, in order to recover some of the development costs. Copyright free is when the images can be used by anyone so these images can be found on web pages for example Google. This is because they are easily recognised as copyright free which could be included from the graphics software. Whereas there are some images that are not easily identified as copyright free so this means that the person needs to gain permission from the owner in order for it to be used, as it could result in th e image having copyright. Generally when someone asks permission from the owner it could result in paying a sum of money for the image to be reused. As well as when someone takes photos of other people then he or she will need to ask them to sign a model release form which gives the photographer permission to use the image. This is because there are some people who don’t find using someone’s photos appropriate without their permission. Whereas for non-commercial use for example education schools then it is suitable for them to copy the image and use it for their education as they might need it for their project and there is no other purpose for using the information. However if the students require a lot of information then they might need to get permission for using the information and stating the name of the copyright image and the owner of the piece of information.

Wednesday, January 22, 2020

The Machine Gun Essay -- Weapon, Volley Guns, Gatlings Gun

No other weapon in my opinion has changed the face of the battlefield as has the machine gun. It's design and and association with mass death makes it a great and powerful weapon. Two men, Hiram Maxim and Richard Gatling, made huge impacts in the development of the Machine Gun and bringing it to use in the military. These two brilliant men designed capable and reliable versions of Machine guns in a time when everyone was making unreliable models. However before we get into discussion about the inventions of Hiram Maxim and Richard Gatling, it's important to understand how machine guns were developed. â€Å"Volley Guns† (Chivers, 2010, p.26) or also known as â€Å"Organ Guns† (Ellis, 1975, p.10) were first attempts at increasing firepower by adding several barrels at the firing itself, rather than simply attempting to increase the rate of fire. â€Å"Gunsmiths had long ago learned to place barrels side by side on frames to create firearms capable of discharging projectiles in rapid succession. These unwieldy devices, or volley guns, were capable in theory of blasting a hole in a line of advancing soldiers† (Chivers, 2010, p.26). An example of such weapons can be seen on July 28, 1835 when Giuseppe Fieshi unleashed terror on King Louis-Phillipe in Paris, France. He fired his 25 barrel â€Å"volley gun†, killing 18 of the king's entourage and grazing the King's skull. The weapon was ineffective however. Four of the barrels failed and another four ruptured. Two other barrels had exploded inside, grievously wounding Giuseppe. (Chivers, 2010, p. 27) These kinds of weapons were impractical for military use, but attracted many people to the arms race for weapons that could sweep the battlefield. â€Å"They had limitations in practice, among them slow re... ...rounds per minute, all with just the pull of the trigger. The recoil operation was a milestone in machine gun development. Warfare had truly changed. â€Å"Point a machine, and killing men was like killing bugs† (Chivers, 2010, p.85). It used new forms of cartridges which were placed on a belt that was automatically fed into the gun via the recoil operation. By World War I, most countries involved had used the Maxim Machine gun. Russia, Britain, Germany, Austria, Italy, and Switzerland bought Maxim machine guns. Russia and Germany each had about 16,000 Maxim guns. The United States however remained true to the Gatling (Chivers, 2010, p.90). They were either not yet interested in the Maxim or could not due to the fact it was still under orders to purchase American-made arms. Machine guns had made their mark, and their deadly force was becoming even more apparent.

Monday, January 13, 2020

Benefiting Students Through A Brain-Based Learning Environment Essay

The question of nature versus nurture as it pertains to human development has been a debate among psychologists for years. And after decades of research, there is still no definitive answer as to whether nature (genes) or nurture (environment and upbringing) are responsible for certain characteristics of an individual. However, many researchers now believe that environmental factors play a more significant role than genetic factors. The acceptance of this belief has many implications for teachers, because it directly affects the teaching strategies they will use in the classroom. In addition, recent findings in brain-based research are providing educators with an understanding of how the brain learns, and how it learns best. As a result, in order to optimize student motivation, involvement, and retention, teachers can no longer ignore the importance of brain-based learning in the educational environment (Wilmes, Harrington, Kohler-Evans, Sumpter, 2008). In the text, Brain-Based Learning The New Paradigm of Teaching, Eric Jensen emphasizes the correlation between students’ emotional states and their learning potential. Adjacently, of the various emotional states a student experiences at any given time, distressed is the most detrimental. A brain in distress results in a long list of negative impacts on learning, including the loss of the ability to correctly interpret subtle clues from the environment, the loss of the ability to index and access information, diminished long-term memory, loss of the ability to perceived relationships, and a lessened capacity for high-order thinking (Jensen, 44). Therefore, managing classroom stress through brain-based strategies is an enormous advantage for students. Childhood stress can be caused by any situation that requires a person to adapt or change (Larzelere, 2010). These changes can be positive such as a new sibling or a new pet, or negative such as poverty, abuse, and separation. It is understandable that the negative stressors are the most harmful to a child’s development. One of the greatest challenges for teachers that aim to alleviate students’ stress is that not all stress-related symptoms are directly measurable or obvious to others (e.g., worry, headache ), thus unrecognized symptoms are likely to go untreated (Shah, 2011). Still, there are many brain-based strategies that teachers can incorporate to help reduce the amount of stress a student experiences in the classroom. First of all, educators can increase a students’ sense of security at school by opening a dialogue with them about their fears. In fact, sometimes just the opportunity to talk about these issues helps reduce the burden (Jensen, 49). In addition, by incorporating small group activities and the use of teamwork among students, a teacher can strengthen a student’s ability to communicate and problem solve. Another example of how a teacher can encourage positive relationships among their students is to offer as much choice and autonomy as possible. Research has shown that creating a classroom environment where student expression and choice are solicited provides a welcoming atmosphere for children to grow at independent rates (Rushton, 2008). There are many ways in which a teacher can afford their students the opportunity to express themselves. Incorporating art, dance, poetry, singing, journal reflection, sports, and debate into a student’s classroom experience are al l productive ways of giving students choice. They are also great ways to introduce rituals of positive affirmation. For example, by creating traditions of applause and team cheers, teachers can help bolster a students’ confidence and improve their self-esteem. Another type of negative stress that some students feel is performance anxiety. Performance anxiety is a fear of not being able to complete a task to the best of one’s ability. As a result, students often experience a â€Å"mental block†, or an inability to retrieve stored information or think creatively. It is very common for students to have performance anxiety before test taking, often times negatively affecting their test scores. Studies show that emotional self-efficacy appears useful in managing negative effects of anxiety (Galla, Wood, 2012). Teachers can help to lessen the occurrence of performance anxiety in their students by regularly activating prior learning. For instance, reviewing previous lessons, offering generous feedback, and establishing mechanisms for self-evaluation and peer review, are all strategie s a teacher can use to reduce learner stress and increase confidence immediately (Jensen, 50). While stress management is an important aspect of supporting a brain-compatible learning environment, stress is not the only emotional state that students cope with. There is a myriad of emotions that a student can feel from one time to another, and a myriad of external stimuli that can trigger those emotions as well. The child’s brain receives stimuli from the learning environment via each of their senses as the stimuli are transformed into a chemical electrical reaction that is the beginning of all learning (Rushton, 2008). One example of such stimuli is classroom acoustics. Poorly designed classrooms that fail to address and reduce ambient noise, echo effect, reverberation, and other acoustical problems cause a decrease in student attention and an increase in off-task behaviors (Jensen, 73). Students whose learning style is predominantly auditory are at the biggest disadvantage. As a result, discipline problems increase and student learning is negatively affected. Such problems are an enormous issue for schools today.For example, many schools across the country have classrooms that exceed the maximum background noise level of 30 to 35 d ecibels recommended by the Acoustical Society of America (Harris, Lambert, 2011). Therefore it is important for teachers to implement brain-based strategies to counter-act the negative effect of a poor acoustical learning environment. This can be done simply by moving around the classroom while speaking. Also, changing the location of students around the classroom can help those at a disadvantage. Using music appropriately in the classroom is another brain-compatible way to positively affect students’ emotional state throughout the learning process. In fact, recent research suggests that music may be a powerful tool in building reasoning power, memory, and intelligence (Jensen, 76). A teacher can change a negative emotional state simply by playing upbeat music in the background periodically throughout the day. Lesson plans can also be enriched through the use of music to elicit certain emotions relevant to the subject matter. Such emotional involvement greatly helps the student comprehend and retain the lesson. Music not only affects students emotionally, but physiologically as well. Music’s potential effects on the body include, increase muscular energy, increased heartrate, reduction of pain and stress, relief of fatigue, and stimulation of creativity, sensitivity, and thinking (Jensen, 75). Another example of external stimuli that can affect learning is classroom aroma. Aromas are especially important because they take one of the most direct pathways to the brain (Jensen, 72). The sense of smell affects brain chemistry and has the ability to change moods in powerful ways. Certain types of scent stimulation like food can disrupt the accelerated learning functions of our brain, and chemical smells from air fresheners, perfume, and even some essential oils can be distracting and block learning (Rogers, 2010). However, certain aromas, such as peppermint, basil, and lemon, enhance motivation, attention, and creativity. And aromas such as chamomile, lavender, orange, and rose calm nerve s and encourage relaxation (Jensen, 72). By using aromas appropriately in the classroom, and keeping aware of aromas that are disruptive or distracting, a teacher can optimize their students’ learning environment. Light in the environment is an additional example of external stimuli that can hinder a students’ learning potential. Lighting strongly influences vision, which strongly influences learning, thus anything we can do to make our eyes more comfortable in the classroom contributes to optimal learning (Jensen, 57). Classrooms that receive a lot of natural sunlight are the most advantageous for students. Natural sunlight helps students’ mood and motivation by delivering vitamin D through uptake by the skin, and in turn raising mood-elevating serotonin. In fact, studies have shown that students with the most sunlight in their classrooms progressed 20 percent faster on math tests and 26 percent faster on reading tests compared to students with the least lighting (Jensen, 58). However, on the other side of the coin, too much morning sunlight can have an adverse effect. Thus, it is important for educators to have an awareness of the effect classroom lighting has on their students learning and strategize accordingly. By providing a variety of lighting types in the classroom and giving learners a choice in determining where they sit can help with student comfort in the classroom (Jensen, 58). Color also plays an enormous role in creating a productive and secure learning environment. Color is an important factor in the physical learning environment and is a major element in interior design that impacts student achievement, as well as teacher effectiveness and staff efficiency. Research has demonstrated that specific colors and patterns directly influence the health, morale, emotions, behavior, and performance of learners, depending on the individual’s culture, age, gender, and developmental level, the subject being studied, and the activity being conducted (Harrington, Kohler-Evans, Sumpter, 2008). Therefore, educators wanting to take advantage of the benefit of brain-based environment can implement classroom color schemes that maximize student involvement. For instance, like aromas, some colors elicit feelings of alertness and inspiration, while others elicit feelings of relaxation. Teacher can enhance student participation and motivation by use of color in hand-ou ts and power point presentation. In addition, teachers can use colors to elicit appropriate emotion in regard to subject matter in lessons. Such as sullen blues or vibrant reds, depending on the subject matter. Again, this greatly helps to emotionally bond the student to the lesson.Another external stimulus that greatly affects a student’s classroom environment is room temperature. Take for example, a student coming back to a warm classroom after eating a good lunch. A classroom environment that is too warm can makes students feel lethargic and unmotivated. Classrooms that are too warm are often the culprit for students falling asleep in class. On the other hand, a classroom that is too cold can make students feel distracted due to feeling uncomfortable. Based on a survey given to teachers, it was concluded that classroom conditions improved by air conditioning included reduced annoyances, improved visual display and flexibility, and comfortable conditions (Gallo, Wood, 2012). In final, teachers who understand the affect of stress and external stimuli in the learning environment and the advantages of brain-compatible learning strategies, visualize a developmentally appropriate brain- researched learning environment which allows an educational focus to preside while student autonomy prevails. Effective teachers support brain development by encouraging children to make discoveries in well-planned environments that support student autonomy (Rushton, 2008). With the benefits well outweighing the required teacher effortt and iniitiative, brain-compatible learning strategies offer far more advantages than hindrances. Students can only win in the long run when teachers utilize these strategies. References Galla, B. M., & Wood, J. J. (2012). Emotional self-efficacy moderates anxiety-related impairments in math performance in elementary school-age youth. Personality & Individual Differences, 52(2), 118-122. doi:10.1016/j.paid.2011.09.012 Harris, B., & Lambert, C.. (2011, May). Impacting Learning. School Planning & Management, 50(5), 44. Retrieved December 19, 2011, from ProQuest Education Journals. (Document ID: 2382182351). Jensen, E. (2008). Brain-Based Learning The New Paradigm of Teaching. (2 ed.). Thousand Oaks: Corwin Press. Larzelere MM, Jones GN. Stress and Health. Primary Care: Clinics in Office Practice. December 2008;35(4). Rogers, D. (2010). Mmmmmm . . . Peppermint and rustling leaves. Times Educational Supplement, (4887), 3. Rushton, S., & Juola-Rushton, A. (2008). Classroom Learning Environment, Brain Research and The No Child Left Behind Initiative: 6 years Later. Early Childhood Education Journal, 36(1), 87-92. doi:10.1007/s10643-008-0244-5 SHAH, N. (2011). Students†™ Stress Linked To Class Environments. Education Week, 30(24), 5. Wilmes, B., Harrington, L., Kohler-Evans, P., & Sumpter, D. (2008). COMING TO OUR SENSES: INCORPORATING BRAIN RESEARCH FINDINGS INTO CLASSROOM INSTRUCTION. Education, 128(4), 659-666.

Sunday, January 5, 2020

Sdlc System Development Life Cycle - 758 Words

SDLC: System Development Life Cycle Definition: The System Development Life Cycle describes functions and activities that system developers perform typically, without considering how those functions and activities actually used in that particular methodology. SDLC denotes a set of general categories that show the major steps, of system development project. These are different phases in SDLC which each of them can be used to denote a step of the process that is followed in the development of certain system. These phases remain same at all the time for different systems as they are the basic steps. Phases of SDLC: There are five different phases. They are 1. System Planning 2. System Analysis 3. System Design 4. System Implementation 5. System Operation and Support Each of these phases are explained below. Example: Creation of a Robot. 1. System Planning: The goal of stage 1 is to direct a preparatory analysis, propose elective solutions, portray costs and advantages and present a preparatory arrangement with proposals. Conduct the preparatory analysis: in this stride, you have to discover the organization s destinations and the nature and extent of the issue under study. Regardless of the fact that an issue alludes just to a little fragment of the organization itself then you have to discover what the goals of the organization itself are. At that point you have to perceive how the issue being concentrated on fits in with them. Propose elective solutions: In diving intoShow MoreRelatedSystem Development Life Cycle ( Sdlc )845 Words   |  4 PagesEMAIL:snehasi07@siu.edu What is SDLC? Explain each phase in SDLC with an example. 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This means that its contemporary information system is highly-organized for collection, organization, storage, exchange, and communication of useful information. This efficient system helps support its business operations, and decision-mak ing. To facilitate the flow and take advantage of modern information system, a number of development approaches and methodologies have been introduced. The waterfall approach, iterative approach, and agileRead MoreSecurity Of Security Engineering Models1056 Words   |  5 Pagesof the system. With the collected data, it can lead to creating a better result on the second part of the model which is to define the security controls. Security control provides the measurement of the system. For each phase, there is a certain control that needs to be performed. With the two models combine it created system-development life cycle and the risk management framework. Objectives 1. Understand the overview of security engineering. 2. 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In this day and age, technologies seem to change rapidly with executives and managers finding it difficult to get a pictorial view of the existing systems whenever a new system is being implemented. The primary purpose of an enterprise architecture is to integrate the Information Technology (IT) assets across different departments ofRead MoreEssay on Itm 3060 Ch 101054 Words   |  5 PagesAn analysis of proposed system feasibility and a logical system design are part of which of the following SDLC phase? a. Construction phase b. Definition phase c. Implementation phase d. System-building phase 2. (B) The SDLC phase that typically requires the greatest percentage of total cost for a project is the _________ phase. a. definition b. construction c. implementation d. final 3. (B) A feasibility analysis includes which of the following components? a. System requirements document b